Space Junkies PSVR open beta shows promise, shame about the control scheme

I got absolutely thrashed the first couple of times I played the Space Junkies open beta on PSVR. At first I thought it was just because I was a bit of a noob, but then I twigged the real reason – Space Junkies is cross-play between PS4 and PC.

PC players, it turns out, are able to use motion controls that allow them to dual wield and aim with two weapons independently. PSVR players on the other handed are limited to a bizarre control scheme that sees you aiming and moving with the DualShock 4 only. This is something that takes a little while to get used to, as you’ll be able to see in this week’s Ian’s VR Corner.

Now, before I recorded this week’s episode, I did figure out that you could turn off cross-play between both platforms, so you’ll actually be able to watch me get some rather satisfying wins. What you won’t be able to see me turn off however is the God-awful snap-turning, but more on that after the video…

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Space Junkies PSVR open beta shows promise, shame about the control scheme syndicated from https://codexpcgames.wordpress.com/

Is The Division 2 sending secret messages via flashing lights and Morse code?

Players believe a room hidden within The Division 2 is communicating secrets by way of lights flashing Morse code.

While we’ve not intentionally included any plot or story information in this story, there may be accidental spoilers here, so if you’ve yet to play or would prefer to uncover this for yourself, please click away now.

According to a Reddit thread (thanks, Joe Parlock), players believe the lights may be intimating clues about a hidden – or possibly upcoming – mission concerning the Washington Court Hotel.

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Is The Division 2 sending secret messages via flashing lights and Morse code? syndicated from https://codexpcgames.wordpress.com/

Sekiro: Shadows Die Twice is already Steam’s fourth most-played game

Sekiro: Shadows Die Twice only released two days ago, but it’s already the fourth most played game on Steam and it’s currently beating off Warframe and Rainbow Six Siege to secure a spot in the top five games for concurrent players.

Right now, there’s upwards of 104,000 players taking on From Software’s latest challenge, which – of course – doesn’t even take those playing on console into account. According to Steam Charts (thanks, PC Gamer), it peaked at just over 124,266 concurrent players.

It’s got some way before it breaks into the top three, though. While it’s currently more popular than Grand Theft Auto V and Team Fortress 2, Sekiro sits 390K players behind third place Counter-Strike: Global Offensive, which is currently sporting 494,286 concurrents… and to knock Dota 2 off the top spot, Sekiro would need to notch up another 800K or so players. That said, it’s a huge achievement for a primarily single-player experience.

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Sekiro: Shadows Die Twice is already Steam’s fourth most-played game syndicated from https://codexpcgames.wordpress.com/

Death Stranding hits a “critical phase” as Kojima plays the game “every day” on PS4

Hideo Kojima has confirmed the highly-anticipated Death Stranding has moved into a “critical phase” of development but as yet, the disparate sections of the game have not been connected “into one game”.

In a tweet early this morning, Kojima updated his followers on where Death Stranding was in terms of development, intimating it had not yet reached debugging or testing stage, but confirming he plays the game daily on PlayStation 4, deciding what to keep and what to remove.

“[Death Stranding] is not yet in difficulty adjustment or debugging stage, but combining all the parts made in [different] tools and development machines into one game,” he said in Japanese, according to Microsoft Translate and my (less-than-stellar) Japanese skills. “It’s a process to connect the parts, to fix the operation, feelings, the production, the specifications, the trouble, and to strip the flesh and [make changes] while I play the game directly every day on PS4. Critical phase.”

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Death Stranding hits a “critical phase” as Kojima plays the game “every day” on PS4 syndicated from https://codexpcgames.wordpress.com/

Uncanny games with hidden rooms

This piece contains spoilers for Sea of Thieves.

For a while, a university friend of mine rented a bedsit in which one of the walls came with the clear ghost of an old door on it. You could run your hand over the plaster and feel the bumps and ridges where a doorway had been filled in. The weird thing is that there was a room-shaped gap on the other side of the wall, and no clear way of getting into it. It wasn’t like the owner had decided to move the entrance to the bathroom, say. Instead, there was now a hidden room in the house – not very well hidden, granted – and who knew what was in there?

A hidden room. The effect is uncanny, I think – an intriguing, bewildering word which is even better in the original German, where it’s unheimlich. Heimlich itself means secret or concealed, I gather. For years I had it in my head that it meant homelike. (Heim is the thing that got me confused.) Unhomelike is the best of all. What could be less homelike than discovering a hidden room in a place you think you have already come to know well?

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Minecraft players write touching tributes on in-game signs for “amazing” server owner who died of cancer

Minecraft players have left tributes at an in-game memorial for a popular server’s creator after he died of cancer.

The touching community-created memorial includes hundreds of messages written on signs placed around the server’s hub.

Bryan, otherwise known as Pendar2, created the Emenbee Minecraft server back in 2011, and at its peak it hit 1531 concurrent players. Over the course of its seven-year life, Emenbee saw over one million unique players. But in October 2018, Pendar2 shut down the server after struggling to maintain it.

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Minecraft players write touching tributes on in-game signs for “amazing” server owner who died of cancer syndicated from https://codexpcgames.wordpress.com/

Five months after launch, Super Mario Party finally gets its first update

Super Mario Party finally got its long-awaited first update this week, but it’s pretty much useless.

The update, released on Thursday five-and-a-half months after the game launched on the Nintendo Switch, brings Super Mario Party up to version 1.0.1. That sounds important, doesn’t it?

Well, it isn’t. According to the patch notes (note?), this update does just one thing – and that one thing is a bit of a let down.

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Five months after launch, Super Mario Party finally gets its first update syndicated from https://codexpcgames.wordpress.com/